AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Steam inmost1/6/2024 ![]() ![]() Constant sense of dread: Even with its overabundant allegories, Inmost maintains an uncanny feeling of impending doom throughout. Gut-wrenching story: The backstory only becomes clear in the end, but it's possibly the most intensely dramatic series of events I've ever seen in a game. Brilliant art: Striking graphics that mixes lo-bit pixel art with modern lighting effects. Unfortunately, it's also unplayable in its current state on the Switch. Inmost is a quasi-metroidvania with beautiful graphics and a grim story of pain and loss. “There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects” This is one-of-a-kind indie title, giving players something unique for once. I do urge you to play this, if you’re mentally fine with it. It did feel odd game at the beginning, because the way all was told and shown in this hauntingly colourless world. It’s well-thought out game, idea and story. I don’t have much else to tell about Inmost. The platforming part got me sometimes, meaning, I mostly died on enemies and traps. Puzzles weren’t overly complex or anything I couldn’t solve. Inmost is played using three characters, one at a time, and each of them having skill or move the other character didn’t have. The game is about 3-5 hours long and it should be played in a one sitting, but I played this with two or three. It’s deeply sad story about loss and hope, the game even having a warning of its possible effect on player. Inmost is played with three different characters (one of them was a little girl and one was assassin-like ninja, but mostly played with a middle-aged man between all of this maddenss) and piece by piece it becomes clear what have happened and what these characters are all about. There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects. Seriously, this is meant to be played with headphones, because the sound desing was realistic and scary. I mostly used headphones (when on Handheld mode), because the sound design was as amazing as the visuals. Lighting, glowing and shining -effects were used brilliantly. The overall art style was basic pixelated 2D with twist of effects. The positive side with the colours was how gentle it was to eyes, when playing in dark. I played Inmost with conneced to TV and Handheld mode. I personally love these colours, they’re my favourite, and it’s always diffcult try to explain them to others, because this theme doesn’t have name. ![]() Even though, the colour palette is absolutely beautiful, having huge variation of shades, it was still sad-esque to look at without other primary colours. Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night.īe sure to get Inmost when it launches today on Steam and Nintendo Switch, our Steam wallet codes and Nintendo eShop gift cards are at your service.It was clear, how the main theme of Inmost is dark and depressive. Venture through a hauntingly atmospheric pixel art world with 3 main characters, each with their own unique gameplay styles. Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers. Inmost by Lithuania-based indie studio Hidden Layer Games is an emotional and deeply atmospheric narrative-driven puzzle platformer. ![]()
0 Comments
Read More
Leave a Reply. |